

\FalloutMO.exe' to the launch arguments, that helped me get around the access is denied error but produced this text error. NVAC seems to be working, the log is showing several handled errors. I'm using NVAC, without it the game crashes before arriving at the main menu. NVSE is being loaded, it doesn't matter if I'm using NVSE stable or beta. It only happens if I start the either the normal or the 4GB exe through Mod Organizer. This issue does not happen if I start the 4GB exe on its own. This issue does not happen if I start the game on its own with the normal exe. I can only navigate the main menu by memory, the ingame popups regarding the DLC is missing the text as well. The problem is that all of the text has disappeared or is invisible. The game starts, I can load a save and 'play'. Right now I can launch the 4GB exe through Mod Organizer. I'm trying to get Mod Organizer and the 4GB exe to work together, but despite following all of the advice, tips and workarounds it's still not happening. I'm running Windows 8.1 and a fresh install of Fallout New Vegas with no mods so far. I've stumbled upon a weird issue that I haven't encountered or read about before. I know that MO2 does not touch the data folder, where as NMM lives and breathes there, but I was wondering if there is a way for the game to use both its data folder and MO2's mods folder at the same time to look for mods, however unlikely that must seem.Īgain, how do I get MO2 and NMM to put aside their differences for the greater good? How do I use them together without having to migrate to MO2 outright for both FNV ans SKSE? The only way I resolved this issue was by directly copying the files and esps directly to data (which I know at least one person is gonna get upset at me over). When I tried to install ADAM Reborn for FNV on MO2, it simply would not register in my game, despite it being fully activated in the mod organizer. My question is, how do I accomplish this? I'm aware that MO1 works just fine with NMM, but MO2 does not fare as well. Instead, since I've essentially got my mod list perfect for now, and will only use MO2 to install a (comparatively) few mods, I was hoping I could get the two organizers to work together. I'm thinking of using MO2 to manage my mods from here on out, but I don't want to go through all the trouble of uninstalling NMM, making my games vanilla, reinstalling all my mods on MO2, praying to whatever Lovecraftian horror who'll listen that I got the load order perfect so that my saves are intact, etc, after I've already essentially done that with NMM after a factory reset almost a full year ago. Greetings everyone! I have a question in regards to MO2 and Nexus Mod Manager.

I'd like some help with this, if at all possible.

(This is a repost from the Nexus forums, as they could not, or would not, help me with this matter, since NMM is completely abandoned by the site entirely.
